GAME MUSIC · OST · LIVE ORCHESTRA
Game Music Orchestration
Music orchestration for game soundtracks and live concert adaptations, built around playable orchestral writing and the identity of the composer’s original score.
Discuss a Game Music Project ↗Game soundtracks
and live concerts.
For game music teams, orchestration can begin with MIDI, mockups, sketches or existing scores. Live concert adaptations can also reshape that material for the stage.
Game music often has to survive a major change of environment when it moves from a produced soundtrack into a live hall. I rebuild the material around playable orchestral writing, ensemble balance and the dramatic arc of the concert.
Projects can begin from stems, MIDI, audio, piano sketches, existing scores or other available production materials. Instrumentation is shaped around the venue, orchestra, rhythm section and performance goals.
Orchestrate existing game music for chamber ensemble, symphonic orchestra or mixed live forces.
Reshape soundtrack material for stage pacing, transitions, player load and real-world performance balance.
Integrate rhythm section and orchestral forces without masking the musical roles of either group.
Prepare conductor score and individual parts for rehearsal and performance delivery.
SELECTED RELEVANT EXPERIENCE
Work grounded in real performance projects.
- Lies of P Orchestra Concert — Orchestration · 6 Tracks
- Mabinogi 20th Anniversary Orchestra Concert — Orchestration · 11 Tracks, Including 2 Encores
- Elsword Orchestra: Memory of Elios — Orchestration · 13 Tracks
- Symphony of MapleStory
- KT Game Music Concert
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